cancel
Showing results for 
Search instead for 
Did you mean: 

Who Me Too'd this topic

Paypal on unity don't work in iOS

BaltaKid
Contributor
Contributor

Hello,
I'm trying to make paypal work with unity 3d. And this code work in Android and MacOS but when i try in iOS for some reasons appears error 400

 

	public string clientID;
	public string secret;

	//[HideInInspector]
	public PayPalGetAccessTokenJsonResponse API_SuccessResponse;

	//[HideInInspector]
	public PayPalErrorJsonResponse API_ErrorResponse;

	// Use this for initialization
	void Start () {
		Debug.Log("calling coroutine");
		StartCoroutine (MakePayAPIcall ());
	}

	void handleSuccessResponse(string responseText) {

		//attempt to parse reponse text
		API_SuccessResponse = JsonUtility.FromJson<PayPalGetAccessTokenJsonResponse>(responseText);
		Debug.Log ("parsed response");

	}

	void handleErrorResponse(string responseText, string errorText) {

		//attempt to parse error response 
		API_ErrorResponse = JsonUtility.FromJson<PayPalErrorJsonResponse>(responseText);

		//if no responseText and only error text
		if (API_ErrorResponse == null) {
			API_ErrorResponse = new PayPalErrorJsonResponse ();
			API_ErrorResponse.message = errorText;
		}

		Debug.Log ("parsed response");

	}

	IEnumerator MakePayAPIcall() {

		Dictionary<string,string> headers = new Dictionary<string, string >();

		headers.Add("Accept","application/json");
		headers.Add("Accept-Language","en_US");

		headers.Add("Authorization","Basic " + System.Convert.ToBase64String(System.Text.Encoding.ASCII.GetBytes( clientID + ":" + secret)));

		WWWForm postData = new WWWForm();

		postData.AddField("grant_type", "client_credentials");

		string endpointURL = StoreProperties.INSTANCE.isUsingSandbox () ?
			"https://api.sandbox.paypal.com/v1/oauth2/token" :
			"https://api.paypal.com/v1/oauth2/token";

		WWW www = new WWW(endpointURL, postData.data, headers);

		yield return www;

		//if ok response
		if (www.error == null) 
		{
			Debug.Log("WWW Ok! Full Text: " + www.text);
			handleSuccessResponse (www.text);

		} 
		else 
		{
			Debug.Log("WWW Error: "+ www.error);
			handleErrorResponse (www.text, www.error);
		}    
	}
Login to Me Too
Who Me Too'd this topic